COMPUTER BASED ACTIVITY(CLASS 4TH) Go Back
 Event Date : 16 Jan, 2025
 Description: To foster creativity and enhance problem-solving and computational skills, a computer-based activity integrating mathematics was conducted for Class 4 students on January 16, 2025. Using LOGO, students engaged in hands-on exploration of geometric concepts, deepening their understanding of angles and shapes. This initiative aligns with SDG 9 by promoting innovation and skill development essential for the future. Such activities not only prepare students for a tech-driven world but also nurture their imagination and visual reasoning abilities.